TRAUM (PC)
Christian Lemmerz’s VR work TRAUM (2018) materialises the tragic as a virtual space, using the aesthetics of hyper realistic video games to create a Freudian nightmare. Users find themselves in a steel cell, that flits from total smoke-filled darkness to dim illumination. Snakes slowly slither into the space, multiplying in number as they turn on the viewer. Fear, helplessness and vulnerability materialise as a paralysing force that echoes the oppressive, prison-like surroundings. The medium offers agency only to strip it away, creating feelings of entrapment and mounting claustrophobia.
Desarrolladores
Khora ContemporaryEnlaces
ViveportFecha de salida
Septiembre 9, 2020
SOs compatibles
Windows
HMDs compatibles
Entrada
Forma de juego
Multijugador
Idiomas
- Textos en inglés
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