Hablan en ingles, no se escucha muy bien y no se puede activar subtitulos , siquiera los automaticos .
www.youtube.com/watch?v=6olLs-BfGa4
Resumen hecho por un miembro de Reddit
- [size=150]
- Palmer Luckey has been having a number of meetings with Asian component manufacturers lately (and developers?)
[/*:m]- Palmer gets on well with tech reporters as he'd once been studying to become one
[/*:m]- Oculus prefers it if people don't come to them with VR projects until they have a working demo that shows something of value, even if the demo isn't great
[/*:m]- Oculus is gearing up to crush some competing hardware (e.g. controllers) and VR apps (e.g. VR Cinema) who are potentially wasting their time currently.* "We're not doing this to try and roll over people or because we want to screw them, but at the same time we can't go to them and be like, 'hey guys, heads up, we're going to be doing what you're doing, so... stop.'"
[/*:m]- Oculus is not making a cyberpunk adventure
[/*:m]- Oculus is nearly out of DK1s
[/*:m]- Oculus is recalling all HD prototypes, and intends to leave none in the wild (serious). Plans to bury them at sea (joke).
[/*:m]- TimeWarp will be built into Unity and Unreal at launch
[/*:m]- TimeWarp shouldn't be relied on to increase framerate since it introduces artefacts. It minimises the effect of framerate hiccups etc.
[/*:m]- Military wants ruggedised Rift. Oculus too busy, and not completely sure they could sell it for enough to justify the necessary R&D
[/*:m]- Oculus pays for all its Unity licenses as normal
[/*:m]- It's up to Unity whether to allow Rift support in Unity Free, but they may be pressured into it since Unreal has it.
[/*:m]- The best practices guide will get notable updates. Examples showing what to do and what not to do are planned.
[/*:m]- Palmer played all the E3 demos multiple times
[/*:m]- DK2 SDK allows multiple apps to access data from the sensors
[/*:m]- It is possible to do charity work in Second Life.
[/*:m]- Oculus and Facebook are building the Metaverse, but it's at an early stage - design not yet locked down. Will focus on user-generated content (it wouldn't really be a Metaverse otherwise)*
[/*:m]- Palmer says things like VR chat will "get even better once... there's a way to integrate games and content with this kind of environment... where it can be kind of like the real world where people can get together and do activities together". (Oculus' digital distribution platform may be integrated with the Metaverse?*)
[/*:m]- Palmer knows someone is working on a D&D game where the DM can script models etc.
[/*:m]- No Man's Sky will have Rift support.*
[/*:m]- Better to occlude IR tracking lights than stick anything transparent to them that might distort their visible (to the camera) position
[/*:m]- The Jackie Chan film Palmer alludes to is probably Project A.
[/*:m]- Quite a few people want to film stuff for documentaries but Oculus are too busy working
[/*:m]- Quite a few celebrities call up wanting to visit the offices and try the Rift but Oculus usually turns them down
[/*:m]- Palmer will be able to talk about "a lot of cool stuff" "closer to the time DK2 is rolling out"
[/*:m]- DK2 shipping from China by both sea and air
[/*:m]- It's impossible to make CV1 look like the Kickstarter render
[/*:m]- CastAR looks cool
[/*:m]- Palmer missed out on the chance to try Kite and Lightning's big sex machine.
[/*:m]- VR is beginning to gain traction with the canine demographic.
[/*:m]- No plans to build any more big Oculus offices currently
[/*:m]- Palmer is involved in most new hires
[/*:m]- Oculus moved from Perforce to Git, partly for ease of open-sourcing software
[/*:m]- Oculus avoids patenting any important trade secrets as it would just allow people to steal them
[/*:m]- When asked whether the Lucky's Tale demo would be released with DK2, Palmer said it was up to Paul and you'd need to ask Playful about it.[/size][/*:m][/list:u]
Asi que me llame la atencion
- Oculus se prepara para aplastar a cierto hardware competidor (por ejemplo, controladores) y aplicaciones de realidad virtual (VR Cine ejemplo) que estan potencialmente perdiendo su tiempo en la actualidad (esto se intuye desde la compra de Carbon Design)
- Es imposible hacer el CV1 con un aspecto como el render de Kickstarter
- Palmer será capaz de hablar de "un montón de cosas interesantes" cerca del momento en que el DK2 se lance .
- Un buen número de celebridades llaman queriendo visitar las oficinas y probar el Rift pero Oculus generalmente los rechazan
- Timewarp se integrará en Unity y en el Unreal engine en el lanzamiento( no se si del DK2 o el CV1 o que)
Y un monton de cosas mas que llamaran la atencion a cada uno, aqui lo dejo.