Buenas noches,
Vengo de un foro llamado 3Djuegos, en el que me mantengo siempre en la zona de PC... Tenia una Ps4 y me he dado cuenta que ha sido la peor inversion he hecho en mucho tiempo, he tenido suerte y la he vendido practicamente por lo que me ha costado, aunque he perdido un poco de dinero pero estas cosas son asi...
Bueno al tema, mañana 25 estoy pensando en comprarme el Oculus Rift Dev Kit 2, sabiendo como esta la cosa economicamente !!! no se si hago bien o mal, pero no puedo evitar inventir este dinero en un producto que se que le voy a dar demasiado uso...
Si me las pillo, necesito hacer algo del otro mundo para cargar juegos no nativos, o con comprar el VorpX y configurar el perfil los juegos me van... Pues eso estoy atento a vuestros comentarios, ahhh y me llamo Javier, un saludo.
Mi chuleta personal, que he ido recopilando datos de de la red jejej, por si vale de algo lo dejo aqui.
Tridef settings:
* Mouse sensitivity: 1, minimum
* Yaw scale: -850
* Pitch scale: -850
* Output FoV: 120
* Game FoV: 115
* World scale: 5
* Depth level: 30
* Anything special?: Disable Shadow Maps and High Detail Shaders because they really don't work with Rift.
Call of Cthulhu: Dark Corners of the Earth
* Mouse sensitivity: 2
* Yaw scale: -1400
* Pitch scale: -1500
* Output FoV: 110
* Game FoV: 115
* World scale: 4
* Depth level: 30
* Anything special?: Some insanity effects on your screen. Sometimes cutscene that takes control of your camera. Innsmouthians look scary.
Chivalry: Medieval Warfare
* Mouse sensitivity: Minimum
* Yaw scale: -1700
* Pitch scale: -2000
* Output FoV: 110
* Game FoV: 110 (110 also from game options)
* World scale: 2
* Depth level: 30
* Anything special?: For some reason very demanding. Had to change to lowest possible settings with 1280x800 to get 50-60fps. Looking up and down moves your whole characters upper body, might feel weird.
Dark Messiah of Might and Magic
Gameplay video
* Mouse sensitivity: 9
* Yaw scale: -425
* Pitch scale: -405
* Output FoV: 100
* Game FoV: 100
* World scale: 3
* Depth level: 30
* Anything special?: Head bob is pretty wild, you can disable it from options. Because of the huge FoV, some objects and walls might disappear at the edges of your vision. Add "mm_hud_displaystealth 0" to console if you wish to turn the crosshair off. Mouse acceleration and head-tracking is buggy with fast turning.
Dear Esther
* Mouse sensitivity: Default
* Yaw scale: -700
* Pitch scale: -750
* Output FoV: 105
* Game FoV: 105
* World scale: 3
* Depth level: 30
* Anything special?: Enable "Ignore Windows mouse speed". Turn on developers console, open it and type "sv_cheats 1" and "fov_desired 120". Water is buggy, but some of the reflections can be turned off by typing "r_WaterDrawReflection 0" and "r_WaterDrawRefraction 0" into console (may require alt-tabbing to get it work). Lots of stairs and hills, some might get motionsick.
The Elder Scrolls: Morrowind
Gameplay video 1
Gameplay video 2 (different lightning mode)
Gameplay video 3 (playable settings)
This requires some work but as one of my favourite games I try to make it as playable as possible. 3D and headtracking work perfectly, but there are still couple problems, see "Anything special".
Here are the instructions to set everything up like in third video:
You need to have Morrowind with Tribunal and Bloodmoon installed. Then you need to download MGE XE.
Open MGEXEgui.exe. Recommended reso is 1280x800. Change FoV to 130. Keep Distant Land disabled, it doesn't work with Rift. From "In-game"-tab check "Disable internal MWSE" and "Crosshair autohide".
Open "Macro editor" and bind some keys (I use k and l) to increase and decrease fov. You can then close the MGEXEgui and it'll save the settings and use them when you run Morrowind.
Open up Morrowind.ini from your Morrowind folder and change "Font 0=Magic_Cards_Regular" to "Font 0=century_gothic_big"
Launch Morrowind through TriDef 3D and set the Tridef settings.
With k and l (or whatever keys you used) correct the fov.
If you have fps problems, reduce the view distance from game settings.
Tridef 3D settings:
* Mouse sensitivities: 1 and 1
* Yaw scale: -360
* Pitch scale: -340
* Output FoV: 105
* Game FoV: 80
* World scale: 2
* Depth level: 30
* Anything special?: Water is buggy. Stay away from water. Do not look at water. HUD not visible.
Fallout 3 (with unofficial patch and couple graphic mods)
Search for FALLOUT.ini file in [username]/My Documents/my games/Fallout3 and search for these lines and change them to make the Pip-boy, terminals and HP&AP visible:
fPipboy1stPersonFOV=25.0
fRenderedTerminalFOV=0.5
iSafeZoneXWide=235
iSafeZoneYWide=110
iSafeZoneX=150
iSafeZoneY=120
Tridef settings:
* Mouse sensitivity: 1
* Yaw scale: -1200
* Pitch scale: -1300
* Output FoV: 120
* Game FoV: 118
* World scale: 3
* Depth level: 30
* Anything special?: Launch with -dx9 in launch settings. If head roll squeezes the world, try setting Image Stretch to 0. Mouse with Pip-boy doesn't work. Game doesn't like Fraps, changing 3D on and off or alt+tabbing.
Far Cry 3: Blood Dragon
Gameplay video
* Mouse sensitivity: Minimum
* Yaw scale: -1000
* Pitch scale: -950
* Output FoV: 105
* Game FoV: 110 (100 from game settings)
* World scale: 0.06
* Depth level: 30
* Anything special?: Fps dropped to 30-40 in bases with lowest settings possible. Lots of flashing lights and explosions.
Left 4 Dead 2
* Mouse sensitivity: a little under default
* Yaw scale: -1000
* Pitch scale: -1000
* Output FoV: 110
* Game FoV: 105
* World scale: 2
* Depth level: 30
* Anything special?: Enable "Raw mouse input" and disable "mouse acceleration" from options. Disable v-sync.
Mirror's Edge
* Mouse sensitivity: minimum
* Yaw scale: -1000
* Pitch scale: -600
* Output FoV: 120
* Game FoV: 110
* World scale: 3
* Depth level: 30
* Anything special?: Contains lots of cutscenes which take control of your camera. Contains also lot of jumping, climbing, rolling etc. that can make you sick. Mouse sensitivity should be at minimum.
Portal
* Mouse sensitivity: 2
* Yaw scale: -1150
* Pitch scale: -1300
* Output FoV: 110
* Game FoV: 110
* World scale: 1
* Depth level: 30
* Anything special?: Enable "Raw data" from mouse options.
Portal 2
* Mouse sensitivity: default
* Yaw scale: -690
* Pitch scale: -710
* Output FoV: 110
* Game FoV: 110
* World scale: 1
* Depth level: 30
* Anything special?: Enable "Ignore Windows mouse speed". Put "r_waterdrawreflection 0" to console if water looks buggy (might require alt+tabbing to get it work). Do not use anti-aliasing.
S.T.A.L.K.E.R. (CoP with Misery 2)
Gameplay video
* Mouse sensitivity: 1/5 full
* Yaw scale: -450
* Pitch scale: -600
* Output FoV: 105
* Game FoV: 100
* World scale: 0.03
* Depth level: 30
* Anything special?: Same things that with SoC. Sky also appears to be buggy 3D.
S.T.A.L.K.E.R. (SoC with AMK)
Gameplay video
* Mouse sensitivity: minimum
* Yaw scale: -900
* Pitch scale: -1200
* Output FoV: 110
* Game FoV: 105
* World scale: 0.05
* Depth level: 30
* Anything special?: HUD, inventory and chat with NPCs is out of your field of view/too big to see everything. Safe HMD FOV mode helps a bit.
Tribes: Ascend
Gameplay video
* Mouse sensitivity: 30.000
* Yaw scale: -270
* Pitch scale: -280
* Output FoV: 100
* Game FoV: 108 (120 from game options)
* World scale: 3
* Depth level: 30
* Anything special?: HUD out of your field of view.